In the general perspective of introducing the variable A in the STEM processes, it is, in fact, necessary to define the added value that artists can bring to the STEM sectors in terms of soft skills (e.g. the ability to think out of the box, the ability to manage unknowns, the ability to establish an empathic relationship with heterogeneous contexts, etc.).
We explore this theme through 16 cases that we have gathered and divided into three Phases. These phases are 1) INSIGHT, Instinct, 2) PROCESS, “Test drives” and 3) OUTPUT, Social Impact. Before diving into the cases, the publication will showcase some widely knows frameworks and methodologies on how to map the collision of arts and science.
All 16 cases have an introduction to their main idea through Who, What, Why and Results. With this publication we hope aspire respect and awe towards art, just like the admiration we have for great science.