Time: After your registration, you have 12 months right to study as many modules as you want. You can start studying immediately after registration.
Place: online studies
Enrolment by: ongoing, now open for registrations, by 27.12.2020
Price: Studying is completely free of charge, there are no completion or fees for receiving a certificate after completing minimum of 5 ECTS
Number of students: 25000
Extent: 5 ECTS credits to 25 ECTS credits, depending on the modules you complete
Target group: This course is targeted at beginners and hobbyists interested in learning the basics of making video games and curious to understand what happens behind the scenes.
Lecturer: Matthew Dickson, James Shepherd, Dr. Jan Storgårds, Course Leader
97 % of course participants are willing to recommend Xamk online course on Introduction to Video Games Creation!
“Thank you and your team for making this course free and available to everyone, I cannot tell you how much I appreciate it, coming from a city and country where there is absolutely no possibility to learn game development properly. You have done huge work, and it’s very inspiring to know dedicated people such as you. I’m enjoying your course already very much.” – Kateryna from Ukraine –
“This was a great course to learn from. I learned a lot about the different processes of Video Games Creation, the tools used, the skillset required, the economical situation of Video Games and a lot more. On a smaller scale, I had the opportunity to learn programming language and use it in one of the many interesting modules, to learn different software usages including Krita, Blender and Unity and to make my own first Video Game!”
– Swapnil from India –
INTRODUCTION TO VIDEO GAMES CREATION: MOST POPULAR XAMK ONLINE COURSE OF ALL TIME: Get to know ITVGC course leader and some of our students by reading a blog on Xamk website!
IVGC Course description:
Games are one of the most exciting, fast moving, and lucrative creative industries worldwide. In the last 20 years the industry has matured and diversified. There are several key disciplines people can specialise in. The most successful games are creative powerhouses that have revenue returns that far outstrip comparable products in other mediums. Examples include PUBG, GTA series, Need for Speed, Temple Run, Angry Birds, Clash of Clans to name a few massive success stories.
This course will provide a beginners guide to hands on games creation. The modules stand separately with deliverables but interlink so that a student completing all 25 ECTS credits will have a basic understanding about the games industry and how games are developed.
The lectures includes introduction to games and the games industry, data analytics, innovation and history. Then after the warm-up modules you will be developing your own game designs, and games yourself! You will learn developing a smart phone game (mobile Snake), card combat game and a text-based game.
In addition to a collection of videos that covers each topic in depth. Key assets will be provided for students to download directly from Teachable.com which is our teaching platform. All registered students will receive detailed instructions how log in to the platform.
Learn the basic concepts of games industry, data analytics, innovation in games, and history of games and then game creation, 2D, 3D art. Learn fundamentals of procedural programming in the C# language.
There are 10 modules that sum up to 25 ECTS in total. Each module has a test or a deliverable to be submitted for assessment.
Students will be tasked with quizzes, essays and creating basic 2D assets, importing them onto a 3D object, and setting it up in a 3D unity scene.
COURSE MODULES OUTLINE, 25 ECTS:
You can choose to study as many modules you want in any order you like to receive a formal University certificate from Finnish University education system.
This is the recommend order of study from very easy to more difficult:
Module 10 – Introduction to Video Games Industry, 5 ECTS, VERY EASY
Module 11 – Ideation and Value Creation in Games, 1 ECTS, EASY
Module 12 – Game Concept Design, 2 ECTS, EASY
Module 13 – Artificial Intelligence for Games, 2 ECTS, INTERMEDIATE
Module 14 – Video Games Production, 1 ECTS, VERY EASY
Game development modules start from here
Module 1 – Introduction to development tools, 2 ECTS – INTERMEDIATE
Module 2 – 'The Return' -text based adventure, 1 ECTS – INTERMEDIATE
Module 3 – An interactive card combat game, 4 ECTS – DIFFICULT
Module 4 – Pixel Art – 2 ECTS – INTERMEDIATE
Module 5 – Mobile Gaming – 5 ECTS – DIFFICULT
Please download the detailed information about the course content by clicking here
Click here to read more details about the course by downloading Frequently Asked Questions
Dr. Jan Storgårds is Course Leader, entrepreneur, Director of CADGI (Cambridge Academy of Games and Innovation) and CEO of Cambridge Gamechanger ltd. He has over 25 years of experience working in the industry and academia with high technology companies and technology cluster development, including video games and gamification. He holds Dr.Sc. in information systems science in computer games development from Aalto University, Finland. Prior to his current role he was a visiting research fellow at Cambridge Judge Business School (University of Cambridge) working with start-ups and early stage technology companies including video games studios.
James Shepherd: CEO Cypherdelic Limited. Double Bafta and Develop winning executive responsible for delivering multi-million selling products. At Microsoft James created the Xbox One and Xbox live games community 'Upload', and the app, 'Upload Studio', generating a 6.5 million user base, and 10+ million views in the initial 12 month launch window.
At Sony he had 6 years’ experience as director of a multi project development studio, managing dev teams of up to 200 people, delivering triple 'A' products internally and externally on all PlayStation platforms, including, ‘Heavenly Sword’, (PS3,1.6m units, 79% metacritic) and ‘LittleBigPlanet’, (PSP, 2.5m units, 87% metacritic).
Matthew Dickson: CTO Cypherdelic Limited. Over 10 years coding experience on triple ‘A’ titles for Sony PlayStation, including ‘Killzone2’, ‘Little Big Planet PSP’ and ‘Heavenly Sword’. Matt published the I.O.S title: ‘SuperJackFruit’, including all art and game programming. Matt’s polymath expertise makes him ideally suited to delivering a games development course.
Additional information on enrolment:
Open University of Applied Sciences office, email firstname.lastname@example.org.
Terms of cancellation:
If you are not able to participate in the course, please let us know as soon as possible by email email@example.com.
You’ll receive an invitation by email to this course within one week after signing up.