The cooperation between students, Xamk and Border Museum creates basics for development of gaming business.

Background

 

The Border Guard’s Border Museum in Imatra will be completely renovated (including facilities and activities) in June 2022. The Border Museum, like other military history museums, needs to be modernized for new target groups and new generations. These starting points, together with Xamk’s strong game industry, game design and programming, as well as graphic design and data analytics, offer a nationally unique opportunity to learn the useful game development of university students in the context of working life. The cooperation between students, the educational institution and the Border Museum also creates a sustainable basis for entrepreneurship and the development of a new gaming business.

 

 

Objectives

 

  1. Development of modern gaming solutions based on working life with the experience industry – Case Rajamuseo.
  2. Supporting history-themed student-centered game entrepreneurship – with museum pedagogy in mind.
  3. Promotion of the gaming industry in Kymenlaakso and South Karelia – together with the social partners.

 

Measures

 

  1. Customer-oriented solutions and new target groups – researching learning and museum pedagogical needs through co-development methods.
  2. Intensive game development periods for students in cooperation with the Border Museum.
  3. Presentation and testing of the developed utility game demos among different museum professionals, visitors and new target groups in the border area.
  4. Historical Game Companies Lecture Series.

 

Project benefits

 

For students: working life skills, project skills, customer skills, utility game development and game business skills, game entrepreneurship ideas, seeing the opportunities in the area.

For the educational institution: new working life partnership, development of working life skills, working life orientation of the curriculum, employment, joint communication with the partner.

For the business community and the region: better gaming experts for companies, development of the gaming business, development of tourism, development of the business structure, introduction of gaming experts to the region, entrepreneurial opportunities.

For the Border Museum / Border Guard: modern, interesting content, new target groups, increase in awareness of the Border Museum, transfer of military historical awareness to new generations, positive image of the Border Guard -> support for recruitment.

 

More information

Project manager

Justyna Neuvonen

+358505924054

Justyna.Neuvonen@xamk.fi

 

Interns:

Designer

Kathy Hauer

Programmer

Samuli Nukala

Designer, Programmer

Rostislav Goncharov

Designer

Emma Seppälä

 

Former inters:

 

Designer

An Dang

Designer, Programmer

Gustavo Moreira Kares

 

 

Current

Change at museum exhibitions

World is changing, people are changing and museums are changing. Museums has been evolving in time, from  Mouseion of Alexandria which was also connected with the library, through cabinets of curiosities, museums as places of encyclopaedic education like Musaeum Kircherianum, national museums, which were supposed to showcase diversity and glory of different nations. Museums are changing...

Facts

Hyötypelikehitys ja peliyrittäjyys työelämäyhteydessä: Case Rajamuseo

3 March 2021 – 30 June 2022

Project partners

Lead partner: Kaakkois-Suomen ammattikorkeakoulu Xamk

Other partners: Rajavartiolaitos, Merikeskus Vellamo, EXARC

Focus areas: Digital economy
Xamk Research Units: Creative Industries

Budget

Total budget: € 50 000

XAMK part of the total budget: € 5 000

Financiers and main source of funding: Otsakorven säätiö