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Game Industry leading towards a pandemic resilient education
PARK-project aimed to develop the practices of businesses and create product and business blanks using gamification and service design.
Project purpose
The gaming industry has created many agile means of efficient development. Gaming industry is a growing industry and it has done well during the COVID-19 pandemic. In the PARK-project we brought many of these well-tried methods and innovations to other industries together with experts from the gaming field.
The purpose of the project was to improve the readiness of businesses to react and adapt to sudden changes in the working environment, and to develop the abilities of educational organizations in meeting rapidly evolving new expectations.
        
            Project name:
            
                
                    
                        
                            
    
    
                            
                                
                                    
                                    
                                    
                                        
                                            
                                            
                                            
                                                
                                
                            
                                
                                    
                                    
                                    
                                        
                                            
                                            
                                            
                                                
                                
                            
                                
                            
                                
                                    
                                    
                                    
                                        
                                            
                                            
                                            
                                                
                                
                            
                                
                                    
                                    
                                    
                                        
                                            
                                            
                                            
                                                
                                
                            
                                
                            
                                
                                    
                                    
                                    
                                        
                                            
                                            
                                            
                                                
                                
                            
                        
                    
                
                    
                        
                            
                            
                                
                                    
                                    
                                    
                                        
                                            
                                            
                                            
                                                
                                
                            
                                
                                    
                                    
                                    
                                        
                                            
                                            
                                            
                                                
                                
                            
                                
                            
                                
                                    
                                    
                                    
                                        
                                            
                                            
                                            
                                                
                                
                            
                                
                            
                        
                    
                
            
        
    
PARK – Game Industry leading towards a pandemic resilient education
                Project duration:
                1.3.2021–31.8.2022
            
        
        
            Info
                                                    
                                                        Lead partner: 
                                                    
                                                    Kaakkois-Suomen ammattikorkeakoulu
                                                
                                            
                                        
                                    
                                                    
                                                        Partial partners: 
                                                    
                                                    Jyväskylä University of Applied Sciences, Kajaani University of Applied Sciences, LAB University of Applied Sciences
                                                
                                            
                                        
                                    
                                                    
                                                        Focus area: 
                                                    
                                                    Digital Economy
                                                
                                            
                                        
                                    
                                                    
                                                        Research area: 
                                                    
                                                    Creative industries
                                                
                                            
                                        
                                    
                                                    
                                                        Impact goal: 
                                                    
                                                    Entrepreneurship and high added value, People and user orientation
                                                
                                            
                                        
                                    Budget
                                                    
                                                        Financier and main source of funding: 
                                                    
                                                    European Social Fund
                                                
                                            
                                        
                                    
                                                    
                                                        Total budget: 
                                                    
                                                    200 710
                                                
                                            
                                        
                                    
                                                    
                                                        Xamk part of the total budget: 
                                                    
                                                    65 045
                                                
                                            
                                        
                                     
             
                 
                    
                    
                         
                        
                        
                            