The growing use of gaming technologies in all industries is creating new innovations that require new skills. The XGS project responds to this need.

OBJECTIVES

Increasing game technology expertise for future working life needs across industry boundaries. Increased educational cooperation between technology and other fields. Bringing different levels of education closer together in the field of technology. Strengthening RDI activities related to game technology training.

Improving the employment of the project’s target group and raising the level of experts. Expanding game technology know-how into new industries in cooperation with education and companies. Identifying the future skills needs of working life and creating new growth opportunities.

Increasing the sense of community in the field in a multicultural environment, supported by many fields of education, and through it, bringing working life actors and students closer together. Better coordination of work and education and developing a model for continuous learning.

Increasing the visibility of regional expertise nationally and internationally. Increasing cooperation between businesses and enabling networking between regional actors.

MEASURES

 

ALLEVIATING THE SHORTAGE OF EXPERTS AND RAISING THE LEVEL OF COMPETENCE

Support for game technology training and content design through research and development activities. Deepening synergies and cooperation between game technologies and other areas of education. Improving the accessibility of educational materials and content and reaching out to future students. Combining practical activities from RDI activities to support the construction of multidisciplinary cooperation in education. More vital collaboration between different levels of education in the field of game technology. The path of graduates from the 2nd degree to a higher education degree to a lower and more straightforward one through cooperation.

PROMOTING EMPLOYMENT IN THE SECTOR

We will expand our game industry expertise and the use needs of game technology to new industries. Cooperation with the business world, integrating students and actors in working life during studies, and exploring the opportunities offered by the digitalization of various industries and the utilization of gaming technology.

PROMOTION AND ACCESSIBILITY OF COMMUNITY AND COMMONALITY

We are growing the gaming and technology-related community, improving the industry’s accessibility, and creating and maintaining a digital communication platform for all actors in gaming technologies and those interested in the field. A study of the risks of dropping out of studies for gaming students and the reasons for dropping out.

GAME TECHNOLOGY EVENT IN KYMENLAAKSO

Annual gaming technology event. Strong corporate cooperation is involved in organizing the event. The event brings together all experts and companies related to game technologies from Finland and the rest of the world. Smaller events can also be carried out as part of a whole.

RESULTS

Cooperation and development of education and training through RDI activities. Increasing the content of game technology training and responding to future needs in studies. Business cooperation in game technology training starts right from the start of the training program. It improves and ensures the accessibility and equality of studies. The synergies created by cooperation with educational institutions between different educational organizations and levels of education, as well as its indirect benefits, such as strengthening the study path in the fields of technology.

By identifying the competence needs of working life, the threshold for employment has been lowered for students. It recognizes the necessity and opportunities of game technology in other industries and expands competence beyond the current field of knowledge. It secures companies’ competitiveness and growth potential by creating new jobs in existing sectors—a more straightforward path of continuous learning in areas related to game technologies.

A digital communication platform for game technology operators that enables the growth and maintenance of a sense of community. The convergence and collision of actors in working life, educational institutions, and students on the platform.

The game technology event highlights Kymenlaakso’s game technology expertise, companies, and training in the field. The event helps students and others interested in the field network, thus facilitating employment.

 

More information

Project Manager
Kristo Juurinen
kristo.juurinen@xamk.fi
puh. +358 46 922 6248

RDI Specialist
Sabine Suorsa
sabine.suorsa@xamk.fi
puh. +358 44 702 8901

Lecturer – RDI Specialist
Jani Ahde
jani.ahde@xamk.fi
puh. +358 50 467 1420

Project worker
Eric Littell
eric.littell@xamk.fi
puh. +358 50 477 9140

 

Privacy statement of the project

Welcome to Xamk Game Studios possibilities

XGS Summer Internship – Kesäharkka 2024

6.5. – 31.8.2024

XAMK Game Studios summer internship 2024 application is now open. We are looking for students from multiple fields interested in working with us during the summer (May to August) in a project-based learning environment deeply involved in game dev and game tech.

This year, we are also welcoming students interested in GAME BUSINESS, such as, e.g., all areas of Marketing, Business Development, Service Design, and many other business-related topics.

During the internship, you can develop your technical and soft skills and get hands-on experience working in the gaming industry. We mainly seek Game Design, Game Technologies, and Game Programming students. However, do not hesitate to apply if you are interested in the gaming industry, regardless of your degree program.

During our XGS Summer Internship, you will have access to XAMK’s appliances, staff expertise, and regional companies, if applicable, to the project being worked on. Work will be carried out from Kotka, Kouvola, and Mikkeli campuses. However, remote work can be discussed if needed. In addition to that, the internship positions are mainly for full-time work, but part-time work can be addressed separately.

Do not hesitate to fill out the application if you are interested in the gaming industry and believe you would fit in with us. You do not have to be “a gamer” or have game development experience to work with us. Having a good attitude, team spirit, and willingness to learn new things while taking on challenges is what we are looking for!

The summer internship is worth 15ECTS and is unpaid. 
We will happily discuss further how the internship aligns with your studies.

Apply here: https://link.webropol.com/s/xgsinternship24

Do you want to work on your own project in collaboration with XGS?

Do you have a game idea, or have you participated in a Game Jam and created a super-cool game? Ask yourself what you can do with it.
Do you have a gamified application idea and would like to level it up?
Do you have a game tech solution idea and would like to bring it further?

Xamk Game Studios is offering beside our yearly internship a simplified Incubator program that can help you to find some answers, tools and gadgets. Get a good understanding of what is needed to boost your idea further.

The incubator is running at the same time as the XGS internship, so you can gain additional support by joining our Masterclasses, testing your idea with the available gadgets, getting valuable feedback from others – and finding an answer to challenging game business questions.

Join us and sign up:  XGS Makers Incubator 2024 Application.  

We can create a plan together and launch your next unicorn

Welcome to the Xamk Game Track event.

Xamk Game Track is an annual event primarily held in Kotka during the month of November. The event allows students and our stakeholders to showcase their products and services. Each Game Track event features a fairly extensive SHOWROOM area specifically created for this occasion.

In the SHOWROOM area, the latest features of gaming technology are presented, allowing every visitor to try out various gaming tools such as VR, XR, artificial intelligence, and many others.

We welcome visitors and individuals interested in gaming technology to join our event and explore new possibilities.

Xamk Game Track is not just about the SHOWROOM – we also annually invite industry professionals to explore and share their success stories with us. The keynote sessions cover different topics each year and are highly international. These sessions allow our students and participants to learn tips and tricks that support their development and steps into the gaming industry.”

Xamk Game Studios Projects

Xamk Game Studios Summer Internship 2023

 

  1. Case: KRAO – Kouvola Railway and Adult Education Company

KRAO is Finland’s leading railway transport training organization, which specializes in providing comprehensive training services for professionals in the field. Its training offer covers various training programs and qualification training, such as occupational safety, track maintenance, driver training, and workplace supervision, and they are carefully planned according to the needs and requirements of customers.

Game Technology: VR (Virtual Reality) and Unreal Engine

 

Overview

KRAO Education VR is an educational virtual reality experience designed to introduce future railway workers and train drivers to their field of study. The game offers interactive and immersive scenarios that simulate various railway operations and training.

Target Audience

The overall idea of the product would be for KRAO students, future railway employees, and those interested in gaining an understanding of railway operations and safety protocols.

Learning objectives

The game conveys information about railway operations, safety, and technical aspects through interactive activities, promoting a holistic understanding of the industry.

GAMEPLAY – Mechanics

Players travel through virtual reality environments, interact with objects, and participate in tasks related to rail traffic operations. The game combines educational content with interactive elements to educate and enthrall players.

Story and Characters

The game offers an immersive learning environment where players assume the role of future railway workers. They interact with virtual teachers, co-researchers, and industry professionals who provide guidance and information throughout the experience.

Sound and Visual plan

The visual design is realistic, accurately depicting the railway environments and equipment, while the audio elements enhance the immersive experience.

Go on a unique learning adventure! We are proud to present KRAO Education VR – a virtual reality experience that opens the world of railways to you. Here’s your ticket to information and excitement!

 

2. Case:  Gerontology Education – Xamk

You graduate from the Gerontology (AMK) training as a multidisciplinary expert in senior and elderly work and a promoter of good aging.

The training focuses on supporting the well-being and functional capacity of aging persons and promoting health.

As a gerontologist, your competence is based on the gerontological competence and aging competence acquired during the training. In addition, you will learn to apply and develop different methods of promoting health and functional capacity in elderly work, such as exercise work methods.

 

Game Technology: VR (Virtual Reality). Unreal Engine and 360 degree camera experience

 

Overview

Intended to help social work students experience a home visit to a client in a VR environment using 360-degree videos.

A home visit simulation helps the end user learn best practices when performing a home visit to a customer.

Introduces students to VR technology.

Target group and customer

Our main customer is a social work lecturer and students from Xamk, who commissioned the idea from Xamk Game Studios. We also use Virtual Dawn’s tools to implement the VR game. Our research is done by Xamk Game Studios.

Story and Characters

Home visit sim 360

Home visit sim 360 is a virtual reality educational game. The game simulates a social worker’s home visit. The player takes on the role of an employee who is visiting a customer. The purpose of the game is to teach students how to make a home visit and introduce students to virtual reality technology. Virtual reality glasses make the immersion in the game stronger than traditional educational games.

VR vs 360

Home visit sim 360 was made in two different versions. One was made with 360-degree videos and the other with 3D models. The 3D version focuses more on touching virtual reality than the 360. The purpose of the project was to compare the weaknesses and strengths of the two.

 

 

3. CACE: BackAPP – Naprapathy education – Ville Pauna

The Naprapathic physician is a rehabilitation professional who specializes in research, treatment, and prevention of musculoskeletal diseases.

After graduating as a naprapathy physician, you will master the basics of anatomy, physiology, and manual medicine, as well as research and treatment methods for musculoskeletal diseases. Naprapath training gives you extensive knowledge and expertise in the rehabilitation of musculoskeletal diseases, as well as the ability to make responsible and independent decisions and work.

Game Technology: AI (Artificial Intelligence, Unity, 3D-modelling

Overview

An easy-to-use mobile application for adults with chronic non-specific low back pain

  • Progress monitoring and performance feedback
  • Exercises with clear instructions and options for intensity level
  • A rotating 3D model with animations
  • Mood and pain monitoring
  • Calendar and reminders
  • Simply easy, fun, and motivating

 

Target Group and Customer

  • All adults, no matter how familiar they are with exercise
  • The exercises are suitable for everyone
  • People with chronic non-specific low back pain
  • People who want to prevent pain
  • Healthcare professionals
  • The best user is an already motivated person
  • People who have already received a diagnosis

INSTAGRAM: BackApp

 

4. CASE: DualSense by Sony – Game Programming Education – Xamk

The content of game programming engineering education is constantly being developed in close cooperation with the game industry and the companies and professionals operating there. During the training, you will acquire comprehensive game programming expertise, which can also be directly used in any software development.

After completing your studies in game programming, you will be able to design, implement, and test games. International events and networking are an important part of gaming industry culture, and during your studies, you will have the opportunity to participate in several gaming industry events and network with industry professionals.

Game Technology: DualSense Controller, Haptics

DualSense =

The DualSense wireless controller for PS5 consoles offers immersive haptic feedback2, dynamic adaptive triggers2, and a built-in microphone, all integrated into an iconic design. (www.playstation.com)

Overview

The task in this case was to develop a game that includes all the features brought by the DualSense-Controller. The students had complete freedom in the entire game plan and were allowed to develop the game around the general story.

The GAME

DRAGON – FLIGHT GAME

Immersive dragon flight simulator with light combat and puzzle elements in a semi-open world.

All inputs are experienced as haptic feedback using the DualSense-Controller.

Flight control is performed with motion control.

Fire breathing is done by blowing into the microphone.

 

Target group and customer

  • Teenagers aged 11–15
  • Familiar with gaming, own a PlayStation 5 or DualSense-Controller and a computer
  • Enjoy relaxed, fun, and intuitive motion controls
  • They like dragons and medieval imagery
  • They don’t care about extreme violence

 

5. CASE: Haptic Feedback – Game Technology Education – Xamk

Game technology engineering education

The content is developed in close cooperation with professionals working in the game industry and in companies and communities that utilize game technologies. Technologies and the game industry are constantly developing, so acquiring, internalizing, and applying new knowledge is important for an engineer specializing in game technologies.

Studying gaming opens the door to international, very interesting, and challenging playing fields. As a rule, English is used as the working language of the gaming industry, and all material is produced almost without exception in English. The teaching materials are based on internationally known sources.

Game Technology: Haptic Feedback, VR (Virtual Reality)

Haptic feedback =

Haptic feedback uses physical stimuli, like vibration patterns, to simulate tactile experiences. Examples include a video game controller vibrating and a smartphone screen providing a button-clicking sensation.

Haptic feedback engages more of the user’s senses to provide a deeper and more immersive experience. Products that offer haptic feedback often provide different sensations corresponding to visual and audio stimuli. (www.buildin.com)

Overview

The Game

The Royal Dragons

The haptic feedback project is a mech sci-fi VR game that uses haptic feedback to create the tactile experience of controlling a giant machine on a desolate planet. Explore the sensations emulated by the technology and test how haptic feedback affects VR-related simulation suspicion.

Haptic events include feedback:

  • from walking
  • of firing weapons
  • hitting targets.

The goal is an introductory demo that presents the capabilities of Haptics’ haptic feedback devices to consumers.

 

Target group 

  • Teenagers over 14 years old
  • Persons who have acquired the equipment
  • Professional players
  • Streamers

Generally, people who are looking for a close experience with haptic feedback technology. Anyone who wants to improve their gaming experience. Students and/or organizations who wish to explore technology.

COOPERATION PARTNER

PODCAST

Contact us

For students

Do you want to develop your skills in the gaming industry? Apply to join Xamk Game Studios. Xamk Game Studios offers students interesting projects connected to the game industry.

Contact us

For companies

Is your organization interested in getting to know new technologies? Think about the possibilities offered by game technologies? Are you interested in developing gamified solutions for your company?
Contact us and we will tell you more about Xamk Game Studios.

Contact us

EVENTS

Kristo Juurinen

Software Designer
Phone
+358469226248
Location
Kotka Campus

Sabine Suorsa

Project Manager
Phone
+358447028901
Location
Kouvola Campus
LinkedIn

Eric Littell

Project Worker
Location
Kotka Campus
LinkedIn

Jani Ahde

Lecturer
Location
Kotka Campus

Locate us

Kotka Campus

Read more

Kouvola Campus

Read more

Current

Facts

XGS – The future needs and experts of game technology

1 January 2023 – 31 December 2025

Project partners

Lead partner: Xamk

Focus areas: Digital economy

Budget

Total budget: € 617 290

XAMK part of the total budget: € 154 322

Financiers and main source of funding: Centre for Economic Development, Transport and the Environment; European Social Fund plus (ESF+)