The growing use of gaming technologies in all industries is creating new innovations that require new skills. The XGS project responds to this need.

OBJECTIVES

 

Increasing game technology expertise for future working life needs across industry boundaries. Increased educational cooperation between technology and other fields. Bringing different levels of education closer together in the field of technology. Strengthening RDI activities related to game technology training.

Improving the employment of the project’s target group and raising the level of experts. Expanding game technology know-how into new industries in cooperation with education and companies. Identifying the future skills needs of working life and creating new growth opportunities.

Increasing the sense of community in the field in a multicultural environment, supported by many fields of education, and through it, bringing working life actors and students closer together. Better coordination of work and education and the development of a model for continuous learning.

Increasing the visibility of regional expertise nationally and internationally. Increasing cooperation between businesses and enabling networking between regional actors.

 

MEASURES

 

ALLEVIATING THE SHORTAGE OF EXPERTS AND RAISING THE LEVEL OF COMPETENCE

Support for game technology trainings and content design through research and development activities. Deepening synergies and cooperation between game technologies and other areas of education. Improving the accessibility of educational materials and content and reaching out to future students. Combining practical activities from RDI activities to support the construction of multidisciplinary cooperation in education. Stronger cooperation between different levels of education in the field of game technology. The path of graduates from the 2nd degree to a higher education degree to a lower and more straightforward one through cooperation.

PROMOTING EMPLOYMENT IN THE SECTOR

We will expand our game industry expertise and the use needs of game technology to new industries. Cooperation with the business world and the integration of students and actors in working life during studies. Exploring the opportunities offered by the digitalization of various industries and the utilization of gaming technology.

PROMOTION AND ACCESSIBILITY OF COMMUNITY AND COMMUNALITY

Growing the gaming and technology-related community and improving the accessibility of the industry. Creating and maintaining a digital communication platform for all actors in gaming technologies and those interested in the field. A study of the risks of dropping out of studies for gaming students and the reasons for dropping out.

GAME TECHNOLOGY EVENT IN KYMENLAAKSO

Annual gaming technology event. Strong corporate cooperation is involved in organizing the event. The event brings together all experts and companies related to game technologies both from Finland and the rest of the world. Smaller events can also be carried out as part of a whole.

 

RESULTS

 

Cooperation and development of education and training through RDI activities. Increasing the content of game technology trainings and responding to future needs in studies. Business cooperation in game technology training starts right from the start of the training program. Improving and ensuring the accessibility and equality of studies. The synergies created by cooperation with educational institutions between different educational organisations and levels of education, as well as its indirect benefits, such as strengthening the study path in the fields of technology.

By identifying the competence needs of working life, the threshold for employment has been lowered for students. Identifying the necessity and opportunities of game technology in other industries and expanding competence beyond the current field of knowledge. Securing the competitiveness and growth potential of companies by creating new jobs in existing sectors. A clearer path of continuous learning in areas related to game technologies.

A digital communication platform for game technology operators that enables the growth and maintenance of a sense of community. The convergence and collision of actors in working life, educational institutions and students on the platform.

The game technology event brings visibility to kymenlaakso’s game technology expertise, companies and training in the field. The event helps both students and others interested in the field to network and thus facilitates employment.

 

More information

Project Manager
Jani Ruotsalainen
jani.ruotsalainen@xamk.fi
puh. +358 50 534 1105

RDI Specialist
Sabine Suorsa
sabine.suorsa@xamk.fi
puh. +358 44 702 8901

Project worker
Eric Littell
eric.littell@xamk.fi
puh. +358 50 477 9140

 

Privacy statement of the project

XGS Makers — Game Biz Incubator

Do you want to work on your own project in collaboration with XGS?

Do you have a game idea, or participated in a Game Jam and created a super-cool game and ask yourself what can I do with it?
Do you have a gamified application idea and would like to level it up?
Do you have a game tech solution idea and would like to bring it further?

Xamk Game Studios is offering beside our yearly internship a simplified Incubator program that can help you to find some answers, tools and gadgets. Get a good understanding what is needed to boost your idea further.

The incubator is running at the same time as the XGS internship, so you can gain additional support by joining our Masterclasses, test your idea with the available gadgets, get valuable feedback from others – but find an answer to challenging game business questions.

Join us and sign up: https://link.webropol.com/s/XGS-Makers-Incubator

We can create a plan together and launch together your next unicorn

Contact us

For students

Do you want to develop your skills in the gaming industry? Apply to join Xamk Game Studios. Xamk Game Studios offers students interesting projects connected to the game industry.

Contact us

For companies

Is your organization interested in getting to know new technologies? Think about the possibilities offered by game technologies? Are you interested in developing gamified solutions for your company?
Contact us and we will tell you more about Xamk Game Studios.

Contact us

Jani Ruotsalainen

Project Manager
Phone
+358505341105
Location
Kotka Campus
LinkedIn

Eric Littell

Project Worker
Location
Kotka Campus

Sabine Suorsa

Project Manager,Lecturer
Phone
+358447028901
Location
Kouvola Campus
LinkedIn

Locate us

Kotka Campus

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Kouvola Campus

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Facts

XGS – The future needs and experts of game technology

1 January 2023 – 31 December 2025

Project partners

Lead partner: Xamk

Focus areas: Digital economy

Budget

Total budget: € 617 290

XAMK part of the total budget: € 154 322

Financiers and main source of funding: Centre for Economic Development, Transport and the Environment; European Social Fund plus (ESF+)